Full UE5 project
A ready-to-open project with levels, materials, lighting and post process already set up. Most scenes also include an overview level with every asset laid out.
Archviz scenes for Unreal Engine 5 and Blender
Complete rooms, modelled, textured and lit. Open the project, pick a camera and render. No kitbashing, no missing textures, no weekend lost to lighting.
The catalogue
Scenes ship as full Unreal Engine projects, and most come with the Blender source built from the same geometry and textures. The tags on each card show what is in the box.
Looking for a single chair, lamp or instrument? More than 30 individual models are on Fab →
What you get
The files are organised the way a production team expects, so a scene can go straight into a client project, a game level or a product shot.
A ready-to-open project with levels, materials, lighting and post process already set up. Most scenes also include an overview level with every asset laid out.
Where a Blender version is included, it is the same scene with the same textures, ready to render in Cycles.
Scenes are lit with Lumen. Nothing is baked, so you can move the sun, swap the HDRI or relight the room in seconds.
Full PBR texture sets at up to 4K, driven by material instances that are quick to recolour and retune.
Every piece of furniture and every prop is its own mesh with clean naming, so you can lift it out and reuse it in your own scenes.
Scenes are re-exported as new Unreal Engine versions come out. Several already cover every release from 5.3 to 5.7.

Featured scene
A barn conversion with a double-height living room, a timber mezzanine and a terrace. One fully furnished interior, daylight from every side.
Reel
Scenes are filmed before release, so you can judge the light and the materials in motion, not only in stills.
Play
Green Bathroom / walkthrough
Where to buy
Red Wolves Studio sells through Fab, Epic Games' marketplace, under the seller name RWS. Purchases land in your Fab library and open from the Epic Games Launcher.
Red Wolves Studio makes interior scenes and props for visualisation artists, game developers and filmmakers. Each one starts from real references: how a staircase meets a floor, how thick a worktop is, what daylight does to oak at four in the afternoon.
The scenes are modelled in Blender, assembled and lit in Unreal Engine 5, then filmed and graded so you can judge the result before you buy.
redwolvesstudio@proton.meQuestions, custom scenes, licensing